![]() The Mk 14 EBR which is unique to Dokkaebi and Aruni is one of the easiest to use marksman rifles in the game. Mk 14 EBR with Scope 2.0x, Muzzle Brake, and Vertical Grip + Gonne-6 + Impact EMP Grenade ![]() Recoil pattern test on the C75 Auto in this setup with the author’s own recoil control applied:Ĥ. Secondary weapon - C75 Auto with Suppressor.Primary weapon - BOSG.12.2 with Scope 2.0x and Vertical Grip.Blinding enemies and robbing them of their ability to hear sound cues through the use of the three stun grenades in the generic gadget slot.Having a secondary weapon in the C75 Auto machine pistol that could act as a primary weapon because it’s basically a small submachine gun.Providing Dokkaebi with a high level of zoom on her BOSG.12.2 without sacrificing a lot of peripheral view through the scope 2.0x.Having great recoil control on the BOSG.12.2 through the use of the vertical grip which will allow Dokkaebi to line up her next shot well.Being able to put an enemy into a down-but-not-out state or straight up killing him with just one shot from the BOSG.12.2.With the C75 Auto, it will be like having a mini submachine gun for your secondary weapon. The C75 Auto is a machine pistol which is fully automatic and has a very manageable recoil. And of course, the best way to mitigate the BOSG.12.2’s weaknesses is to partner it with a C75 Auto for your secondary weapon. However, the BOSG.12.2’s recoil is very strong, and the best way to align your next shot well with it is by lowering its vertical recoil through the vertical grip. A lot of players think that the angled grip is the best grip attachment for it because it would give them a better aiming speed. One way is to attach a vertical grip to the BOSG.12.2. However, there are ways to mitigate those drawbacks. The only problem with it is that it can only fire two consecutive shots before it has to be reloaded, and its reload time is not the fastest in the game. That’s because the BOSG.12.2 single-slug firing shotgun is one of the most damaging guns in the game, and when it hits at its optimal range, it would either put an operator in a down-but-not-out state, or straight up kill him. This loadout setup is the hardest to use among the list and that’s why it’s on number five, but when it works, the rewards are great. BOSG.12.2 with Scope 2.0x and Vertical Grip + C75 Auto with Suppressor + Stun Grenade To top it all off, Dokkaebi brings in heavy firepower with the weapon choices that are available to her, and with her utility choices, she’s one of the best operators when it comes to teamplays.ĥ. That grants her and her whole team access to all defender cameras, and by all, I mean including cameras in special gadgets like Valkyrie’s Black Eyes and Maestro’s Evil Eyes. Her other special ability is that she can hack into a dead defender’s mobile phone. ![]() This usually compromises their location and is great for rushing and hunting roamers. With her Logic Bomb, she can hack into defender mobile phones and force them to ring loudly. ****Just change reloading animation to quieter and less agressive (like you did with her Deagle), and maybe give it shorter barrel and 20 rnd mags.Dokkaebi is one of the few operators in the game who has more than one special ability. She already has 5.56 magazines on her chest sooo. Especially if we'll be able to put vertical or angled grip on it.Ģ) This rifle actually is used by Danish military and Nokk is the danish operator so it will make a lot of sense.ģ) The gun itself looks cool and will look even cooler in her hands. Give C8-SFW (buck's gun) to Nokk (obviously without underbarreled shotgun) cuz:ġ) This is the decent weapon in R6 and will make her hella more viable. I think that her biggest weakness is her primary weapon (FMG-9), so i will give my idea: ![]() Ubi wanted to change Nokk's loadout in some way. Say what you wan't: your ideas, opinions and suggestions, but don't forget to make arguments.
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